More Details
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Summary:
- "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation"--Back cover.
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Table of Contents:
- An insanely brief and incomplete history of making
- Learning
- Thinking about thinking
- What makes a good project?
- Teaching
- Making today
- The game changers
- Stuff
- Shaping the learning environment
- Student leadership
- Make your own maker day
- Making the case
- Do unto ourselves
- Resources to explore.
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Language Notes:
- Item content: English
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General Notes:
- Includes bibliographical references (pages 227-232) and index.
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Physical Description:
- xiii, 237 pages : illustrations ; 25 cm
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Call Numbers:
- LB1025.3 .M33736 2013
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ISBNs:
- 0989151107
9780989151108
9780989151115
0989151115
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OCLC Numbers:
- 844727852