Games, game design, game studies: an introduction
Gundolf S. Freyermuth; with contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman
- Resource Type:
- E-Book
- Publication:
- Bielefeld : Transcript, [2015]
- Related Series:
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More Details
- Table of Contents:
- Machine generated contents note: Playing, Making, Thinking Games
- Playing
- -Games
- Making Games
- -Game Design
- Thinking Games
- -Game Studies
- Acknowledgments
- I. Games
- Introduction
- 1. What is a Game? Systematic and Historical Approaches
- Attempts at Systematic Definitions
- Failure of Systematic Definitions
- Historical Definition: The Alterity of Digital Games
- 2. Games in the Modern Era. A Short Media History
- Games
- Primary, Secondary, and Tertiary Mediality
- Case Study: Soccer
- -A Game's Journey Through Medialities
- Quaternary Mediality: From Spectator to Player
- 3. Procedural Turn (since the 1950s)
- Quadruplicate Origin of Digital Games
- Digital Technology
- Artificial Intelligence
- Flight Simulation
- Virtualization of Analog Games
- Playful Use of Digital Technology
- Procedurality
- 4. Hyperepic Turn (since the 1970s)
- Game Economics
- From Mainframe and Arcade Games to Console and PC Games
- Innovative Genre of Text-Adventures
- Evolution of Audiovisual Storytelling
- Hyperepic
- 5. Hyperrealistic Turn (since the 1990s)
- Digital Technology
- From the Model of the Novel to the Model of the Film
- Hyperrealism
- Authenticity and Operativity
- Innovative Genre of the First-Person Shooter
- 6. Double Alterity of Digital Games
- Evolution of Games into an Audiovisual Medium
- Digital Games vs. Analog Games and Linear Audiovisions
- Defining Medium of Digital Culture
- 7. Look Ahead: Hyperimmersive Turn?
- Evolution of Digital Games
- Lifelike Agency in Games
- Utopia Holodeck
- Gamelike Agency in Real Life
- Potential for Hyperimmersive Turn
- Intermezzo: Game // Film
- Introduction
- 1. Game and Film
- Competition
- Collaboration
- Convergence
- 2. Audiovisual Rivalries
- Media History
- Media Theory
- 3. Modes of Audiovisual Storytelling
- Storytelling in Space and Time
- Pre-Industrial Audiovisions: Theater
- Industrial Audiovisions: Film and Television
- Digital Audiovisions: Games
- Complementarity
- Summary: The Four Cs
- II. Game Design
- Introduction
- 1. Analog Design
- Evolution of Industrial Design Practices
- Evolution of Industrial Design Thinking
- 2. Digital Design
- Digitalization of Design Practice
- Digitalization of Design Thinking
- 3. Short History of Game Design
- First 40 Years
- Present and Future
- 4. Areas of Game Design
- Role of the Game Designer
- Triad, Tetrad, and the Function of Narration
- 5. Practices of Game Design
- Process of Game Development
- Principle of Worldbuilding
- Authorship in Game Design
- Don't Follow These Rules! A Primer for Playtesting by Nathalie Pozzi and Eric Zimmerman
- III. Game Studies
- Introduction
- 1. Theories of Analog Games vs. Theories of Digital Games
- Pre-Industrial Theories of Playing and Games
- Industrial Theories of Playing and Games
- 2. Schisms of Game Studies
- Sedimentative Approaches: Game Design Theories
- Exaptative Approaches 1: Theories from Social Sciences
- Exaptative Approaches 2: Theories from the Humanities
- 3. Desideratum: Overcoming the Schisms
- Longing for Synthesis
- Adaptative Approaches
- 4. Perspectives of Research 1: Digital Games
- Mechanics
- Story
- Aesthetics
- Technology
- Transmedia
- 5. Perspectives of Research 2: Serious Games
- Mechanics, Story, Aesthetics, Technology, Transmedia
- Gamification
- Opposition to Industrialism
- Epilog
- Academization and Aesthetic Production
- Cultural Rise of Games
- Game Studies and Digital Game Design Education in Germany
- International Higher Game Design Education: Six Examples from Five Countries by Andre Czauderna
- Structure of an Undergraduate Program for Game Design
- Consequences of Academization.
- Author/Creator:
- Freyermuth, Gundolf S., 1955- , author
- Languages:
- English
- Language Notes:
- Item content: English
- Related Series:
- Subjects:
- General Notes:
- Includes bibliographical references.
Electronic reproduction. Ipswich, MA Available via World Wide Web.
Description based on print version record. - Physical Description:
- 1 online resource.
- Digital Characteristics:
- text file
- Call Numbers:
- GV1469.15 .F74 2015
- ISBNs:
- 9783839429839 (electronic bk.)
3839429838 (electronic bk.)
9783837629835 [Invalid]
383762983X [Invalid] - Other Standard Numbers:
- International Article Number: 9783837629835
- OCLC Numbers:
- 936117897
- Other Control Numbers:
- 1109628 (source: EbpS)
[Unknown Type]: ybp12753423