Rendering in SketchUp: from modeling to presentation for architecture, landscape architecture and interior design
Daniel Tal
- Resource Type:
- E-Book
- Publication:
- Hoboken, New Jersey : John Wiley & Sons, Inc., [2013]
Availability
Location | Call Number | Availability | Request | Notes |
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NA2728 .T36 2013 | Checking availability |
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More Details
- Summary:
- BThe sure way for design professionals to learn SketchUp modeling and rendering techniques/b iRendering In SketchUp/i provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models./ The book focuses on tasks and principles at the core of photorealistic rendering, including:/ ullibRendering process:/b Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. /lilibUniversal method:/b Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. /liscript src="./static/jslib/tiny_mce/themes/advanced/langs/en.js" type="text/javascript"/scriptlibTextures and materials:/b Discover how to obtain, apply and edit texture images representing surfaces. /lilibComponent details:/b Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. /lilibExterior and simulated lighting:/b Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. /lilibRender settings:/b Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. /lilibComputer specifications:/b Find out how computers produce renders and the type of computer hardware required to streamline the process. /lilibPhotoshop post-processing:/b Learn how to further refine rendered images in Photoshop. /lilib**Free online chapters:/b The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more. /li/ul.
- Table of Contents:
- Machine generated contents note: ch. 1 introduction to Rendering in SketchUp
- Integrated Rendering Programs
- Studio Rendering Programs
- Digital Rendering and Photorealism
- Using This Book
- Software
- ch. 2 Contents and Extended Features
- Companion IRP Chapters
- Method and Reference Guide
- ch. 3 Rendering Process
- Create the SketchUp Model
- Iterative Rendering Process
- Post-Rendering Process
- ch. 4 How Rendering Works
- IRP Render Processing
- Computer Hardware and Rendering
- Other Rendering Options
- Computer Specifications
- ch. 5 Learning to Look
- Rendering as an Art Form
- Becoming a Student of Light and Color
- ch. 6 Textures Overview
- Textures in SketchUp
- Texturing Process
- General Considerations
- Texture Image Formats
- ch. 7 Texture Library
- SketchUp Native Textures
- Web Sources
- Choosing and Downloading Textures
- Saving a Texture Library
- Searching CG Textures
- Linking the Texture Library
- ch. 8 SketchUp Texture Tools
- Macintosh Texture Tools
- PC Texture Tools
- Paint Bucket Tool
- Styles Menu
- Right-Click Texture Menu
- ch. 9 Apply, Assess, and Adjust
- Three As
- Apply
- Assess and Adjust
- Texture Tips
- ch. 10 Editing Textures in an External Photo Editor
- Linking an Editor to SketchUp
- Launching, Editing, and Saving
- Typical Alterations
- ch. 11 Overview of Modeling Detail
- What Is Detail Modeling?
- Methods
- ch. 12 Detailing Tools
- Component Library
- Component Browser
- Using Layers
- SketchUp Scenes
- Camera Tools
- ch. 13 Component Details
- What Is Component Detail?
- Premade Components and Textures
- Premade Component Websites
- ch. 14 Organizing the Model
- What Is a Large Model?
- Layering Strategy
- Layer Conventions by Model Typology
- Cleaning Up Layers
- Controlling Layers with Scenes
- Toggling Layers
- Warning!
- ch. 15 Camera Scenes, Composition, and Backdrops
- Camera Scenes
- Composition
- Backdrops
- ch. 16 Advanced Detailing
- Texture Modeling
- Ruby Scripts for Detailing
- ch. 17 Shadow Menu
- SketchUp Shadow Menu
- Solar North
- Working with Shadows
- Troubleshooting Shadows
- ch. 18 Composing Light
- Composing Light Tools
- Composing Light Strategies
- Composing the Light
- ch. 19 Rendering Overview
- IRP Universal Features
- Custom Features
- ch. 20 Steps of the Iterative Rendering Process
- Add Initial Values
- Draft to Final Render
- Simulated Light Drafts-to-Final Process
- ch. 21 Texture Values
- IRPs and Texture Values
- Bump Values
- Surface Condition and Surface Reflection
- Transparency
- Texture Categories
- Troubleshooting Textures
- ch. 22 Image Resolution
- What Is Resolution?
- Determining DPI
- Large Resolutions
- ch. 23 Exterior Light
- First Lighting Steps
- SketchUp Shadows
- Image-Based Lighting
- Exposure/Gamma/Intensity
- ch. 24 Simulated Lighting
- Types of Lighting
- Placing and Editing Lights
- Render Times
- General Simulated Light Strategies
- ch. 25 Introduction to Shaderlight
- Menu Overview
- Secondary Menu
- Special Features
- ch. 26 Shaderlight Iterative Rendering Settings
- Render Settings Menu
- Dynamic Preview and Saving
- Draft-to-Final Settings
- ch. 27 Shaderlight Texture Settings
- Apply Texture Values
- Texture Value Descriptions
- Texture Settings Categories
- Glass and Water Material Values
- ch. 28 Shaderlight Exterior Lighting and Backdrops
- SketchUp Dark Slider
- Physical Sky
- HDRI Lighting
- Background and Backdrops
- ch. 29 Shaderlight Simulated Lighting
- Shaderlight Lighting Options
- Light Editor
- Shaderlight Render Settings
- Quality Settings
- Lighting Settings
- Postproduction
- ch. 30 Shaderlight Special Features
- Batch Rendering
- ReplaceMe
- Chalk Rendering
- ch. 31 Postproduction Effects
- Methods
- Light and Color
- Effects
- ch. 32 Detailed Postproduction
- Realistic Vegetation
- Architecture Photo Placement
- Backgrounds/Backdrops
- ch. 33 Building the Base Model
- Chapter Relationships
- Base Model
- Solid Color to Surfaces
- Base Model Extrusion
- Solid Colors Swapped with Textures
- ch. 34 Building Detail
- ch. 35 Interior Detail
- Interior Base Model
- Interior Detailing
- ch. 36 Site Detail
- ch. 37 Scenes
- Cleaning Up the Layer List
- Off/On Scenes
- Specific Control Scenes
- Camera View Scenes
- ch. 38 Setting Light with Shadows
- ch. 39 Iterative Rendering Process for Exterior Scenes
- ch. 40 Iterative Rendering Process for Interior Scenes
- ch. 41 Postproduction of Exterior Scene.
- Author/Creator:
- Tal, Daniel, 1971- , author
- Languages:
- English
- Language Notes:
- Item content: English
- Other Related Resources:
- Other format: Rendering in SketchUp [by Tal, D.] (Wiley : Hoboken, 2013 — ISBN 9780470642191; LCCN 2012026246)
- Subjects:
- General Notes:
- Includes index.
Electronic reproduction. Ipswich, MA Available via World Wide Web.
Description based on online resource; title from digital title page (viewed on February 12, 2016). - Physical Description:
- 1 online resource.
- Digital Characteristics:
- text file
- Call Numbers:
- NA2728 .T36 2013
- ISBNs:
- 9781118332771
1118332776
9781118334454
1118334450
9781118330012
1118330013
1299189636
9781299189638
9780470642191 [Invalid]
047064219X [Invalid] - Library of Congress Control Numbers:
- 2012028296
- OCLC Numbers:
- 799025252
- Other Control Numbers:
- 531278 (source: EbpS)
[Unknown Type]: ybp7598924