More Details
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Table of Contents:
- Pt. I. Games writing in context. A brief history of game stories
- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief
- NDAs & contracts
- Collaboration : team us
- Narrative design
- Outlines & treatments
- Character documents
- Environmental storytelling
- Writing scripts
- Editing
- Consultancy
- Adaptations : turning other things into games
- Other roles of the games writer
- pt. III. Beyond the basics. Why have stories at all?
- What is plot and how does it work?
- Other resources for writers : more than movies
- Marrying design and story : Driver 76 case study
- Storyloading
- Shifting agency
- Time gates and act stimulants
- Aristotle, games writing, and games
- Choice or enlightenment?
- The future of games writing
- pt. IV. What's it like being a games writer? What's it like being a games writer?
- Appendix A: Rating systems
- Appendix B: Sample non-disclosure agreement
- Appendix C: Sample writing services contract
- Appendix D: Selected exercise solutions (Chapters 9 and 10).
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Language Notes:
- Item content: English
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General Notes:
- Includes bibliographical references and index.
Description based on print version record.
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Physical Description:
- 1 online resource (xxi, 388 pages) : illustrations
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Digital Characteristics:
- text file
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Call Numbers:
- GV1469.34.A97 S84 2012eb
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ISBNs:
- 9781937585778 (electronic bk.)
1937585778 (electronic bk.)
9781936420155 [Invalid]
1936420155 [Invalid]
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OCLC Numbers:
- 849936887