- This guide goes way beyond the basics. The authors focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's information on how to present a visionary new idea to developers and publishers.--From publisher description
- xii, 260 p. : ill. ; 23 cm.
- QA76.76.C672 D52 2007
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